DLC requirements
DLC name |
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Automatron |
Far Harbor |
Nuka World |
Mods requiring this file
Mod name | Notes |
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Audixas's VIS-G Patch Compendium | Patched mod |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
Download lagu peterpan yang terdalam akustik. This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Name |
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PC version on Bethesda.net |
XBone version on Bethesda.net |
Version 3.0.3
- Changed archive to zip from rar to hopefully resolve download issues. No file changes, only necessary if you had download issues.
Version 3.0.2
Version 3.0.1
- Hopefully fixed NMM download issue.
Version 3
- Removed compatibility patches (except for my mods and High Poly Vanilla Weapons).
- Removed non-GOTY versions.
- Overhauled Fat Man Targeting Computers to remove the need for custom models. May need to be removed and reapplied to function properly in existing games, but nothing should break.
- Removed filter keywords from 10mm Scopes mod collection.
- Went over the stats to fix mistakes and correct balance issues.
- NW: Changed Baseball Bat Freezing Puncturing Rocket and Sledgehammer Heavy Freezing Sharp Rocket to use regular Cryo effect.
Version 2.9.1
- Fixed typos in installer. Hopefully that's all of them.
Version 2.9
- Created GOTY version.
Updated compatibility patches.
Updated directory structure.
Overhauled Gamma Gun Splitter Dish to function more similarly to the Plasma Rifle Splitter.
Changed Broadsider Receiver miscmods to use the ModBox model in the inventory for consistency.
NW: Removed bleed from Raider Bayonet to fix bug with player bleeding.
- Created GOTY version.
Version 2.8.1
Version 2.8
- Added the missing Reflex Sights for the Gatling Laser and Gauss Rifle - now all appropriate weapons have all 4 reflex sights!
Corrects the modcol for the Sledgehammer
Corrected the stats, descriptions and crafting recipes for various weapon mods
Added some fixes from Weapon Mod Fixes for weapon stat consistency
Tidied up some of the ordering
Fixed minor bugs in all the plugins
Updated compatibility patches
Added Nuka-World plugin
A: Added the missing Reflex Sights for the Tesla Rifle
FH: Added the missing Reflex Sights for the Radium Rifle
FH: Added a new alternate version of a unique mod - not craftable without Unique Weapon Mod Recipes
NW: Added the missing Reflex Sights for the Western Revolver and Handmade Rifle
NW: Added a new alternate version of a unique mod - not craftable without Unique Weapon Mod Recipes
NW: Added an Oil Filter Suppressor for the Handmade Rifle
NW: Added 3 Glass Shard mods for the Boxing Glove
NW: Added a Wrench mod for the Disciples Blade
NW: Added a new bayonet for the Pipe Gun/Pipe Bolt-Action
NW: Added Freezing mods for the Baseball Bat/Sledgehammer
NW: Edited the modcol for the appropriate weapon to add the new mods
- Added the missing Reflex Sights for the Gatling Laser and Gauss Rifle - now all appropriate weapons have all 4 reflex sights!
Version 2.7.1
Version 2.7
- Rebuilt mod in the Creation Kit - the Broadsider should now spawn with a Standard Receiver!
Tied up new record names.
Fixed some bugs/inconsistencies.
Removed unnecessary changes/records.
Added form list change via script.
Attempted to improve visibility of new reflex sights.
Moved all assets into BA2s.
Updated/added new compatibility patches.
Added new Far Harbor plugin.
FH: Added Brackets/Hexagon Reflex Sights and an alternate Long Ported Barrel for the Lever Action Rifle
- Rebuilt mod in the Creation Kit - the Broadsider should now spawn with a Standard Receiver!
Version 2.6.1
- Updated Valdacil's Item Sorting patch.
- Fixed some issues in the installer.
Version 2.6
- Some minor bug fixes.
- Split the majority of the fixes out into my Weapon Mod Fixes mod.
- Moved the Unique Weapon Mod Recipes plugin out to its own mod.
- Added a number of requested compatibility patches.
Version 2.5
- Merged Fat Man's Standard Launcher and Targeting Computer models (for the Targeting Computer mod). Fixes the bug where the Mini Nuke model doesn't show up in the Fat Man when the Targeting Computer is equipped.
Created new MIRV Targeting Computer for the Fat Man. Combines the function of the MIRV Launcher and the Targeting Computer.
Corrected naming rule for Fat Man's Targeting Computer to follow the way the Missile Launcher's one is set up.
Added new Pin sights for the Combat Rifle/Shotgun, including glow versions.
Fixed the Standard Sight for the Combat Shotgun to use the correct model, and corrected the angle so you can actually aim down the sights.
Tidied up the models for the Combat Rifle/Shotgun's non-Reflex Sight/Scope sights to be more consistent where possible.
Fixed lots of issues in the Combat Rifle/Shotgun's Front Sight Rings (and the glow versions). The Front Sight Rings now give the correct misc mod item, and the Glow Front Sight Rings now have the correct stats.
Added naming rule for the Combat Rifle's Fluted Barrels.
Tidied up the ordering of a lot of the mods, so they should now appear in the correct order, including the ones that Bethesda did incorrectly.
Created compatibility patches for Valdacil's Item Sorting and Weapon Balance Overhaul.
- Merged Fat Man's Standard Launcher and Targeting Computer models (for the Targeting Computer mod). Fixes the bug where the Mini Nuke model doesn't show up in the Fat Man when the Targeting Computer is equipped.
Version 2.3
- Added new Combat Rifle barrels
- Added new Combat Rifle/Shotgun magazines
- Made it so my mods (and ones that Bethesda missed) spawn on weapons enemies/traders have
- Fixed an issue with the Gunner Sight in FO4Edit
Version 2.2
- Added new mods for the Assault Rifle, Broadsider, Gamma Gun, Gatling Laser and Shishkebab
- Made the different cannonballs fired by the Broadsider receivers more consistent (thanks DS_Commander!)
- Added fixes to make the Combat Rifle/Shotgun Glow Front Sight Rings and the Pipe Revolver Tuned Receiver craftable (thanks Bottletopman!)
- Added an optional plugin to make unique weapon mods craftable
Version 2.1
- Added a bunch of reflex sights (2 new types for all the weapons I could, and 2 restored types for a few weapons)
- Updated the naming for a few existing reflex sights to make it clear what type they are
Version 2
- Adds new mods for the Broadsider, Fat Man, and Sledgehammer.
Version 1.6
- Changed crafting requirements
- Balanced the stats of the stocks
Version 1.5
- Renamed the mod to have a better name (twice, seeing as I'm going to add more mods to those)
- Added two Hunting Rifle stocks (Short Marksman's Stock and the bipod version for it)
Fallout 4 Mod List
|
Fallout 4 cut content refers to content in Fallout 4 which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of console commands.
Armor and clothingEdit
- Vault 101 jumpsuit (ID: 0022da6a)
- BOS lab coat: Appears as an armor add-on fitting on the BOS uniform. Most likely replaced by the Science scribe's armor in the final build of the game.
- Kells' coat: Appears as an armor add-on fitting on the BOS uniform, based on a reskinned version of Piper's Red leather trench coat. In the final build of the game Lancer Captain Kells wears a unique variant of the Brotherhood fatigues.
- Maxson's cape: Appears as an armor add-on fitting on the BOS uniform. In the final build of the game Elder Maxson wears a unique coat, the mesh of which includes the BOS officer uniform.
- Light, medium and heavy variations of the metal helmet consisting of wraparound goggles, goggles plus helmet and goggles, helmet plus scarf combinations. While the goggles and the helmet are still in the game (as separate objects), the scarf was cut entirely, though it may have been replaced in concept by the different bandanas.
- Cait's bandolier (ID: 001921d8): Although this armor add-on will appear when equipped, it has no world model and should not be dropped.
- Robotic bits, an eye-slot piece of clothing for Nick Valentine that gives +1 Perception. It seems he was supposed to start the game with this item, much like his trench coat and fedora.
WeaponsEdit
Cut Weapon Mods Restored Fallout 4 2
- Ball-peen hammer: An alternate mesh of the hammer, intended for use as a weapon.
- Chinese assault rifle: An untextured, high-poly model that resembles the Chinese assault rifle featured in Fallout 3. A similar firearm, the Handmade rifle, would appear in the Nuka-World add-on.
- Harpoon gun: A roughly textured model similar to the Syringer and using parts of the assault rifle for the magazine, irons sights and bolt. Originally intended for underwater combat and likely related to the cut quest 20 Leagues Under the Sea. A different version of the weapon was included in the Far Harbor add-on.
- Mortar, a cannon weapon similar to nuke that shoots mortar shells. Ammo is by the same name as the gun.
- Nuke, a cannon weapon that shoots nuclear bombs (not mini nukes) and uses ammo by the same name.
- Compound bow arrow
- Throwing bottle
- Throwing knife
- Throwing harpoons
- Throwing hatchet
- Throwing saw
- Pipe shotgun: An untextured shotgun receiver for the pipe weapons.
- A diffuse and normal textures named as Scimitar with no matching model can be found in the texture archives.
- Textures and sounds for a compound bow and corresponding arrows.
- A number of meshes for throwing Weapons, including: blade, harpoon, hatchet, saw, and bottle.
- Lucky Rabbit's Foot: A cut weapon in the Nuka-World add-on, it takes the space of a grenade, but adds 10% XP and 3 to Luck.
Weapon modsEdit
- A recon scope mesh for the assault rifle that matches the style used on other weapons.
- Short and long fluted barrels for the combat rifle, along with a small magazine and a drum magazine.
- A large magazine for the combat shotgun, based on the mesh used for the combat rifle's large magazine.
- A number of alternate sights for the combat rifle and combat shotgun.
- An alternate version of the front part of the electronic trigger used on the Broadsider, along with multiple variants of explosive cannon balls.
- A targeting computer for the Fat Man that would function similar to the one used for the missile launcher.
- A muzzle mod for the gamma gun that would split the projectile into multiple ones, similar to the beam splitter mod for other weapons. (ID: 000b9a58)
- A version of the marksman's stock used for the hunting rifle, with the shoulder section of the stock removed. The model for this features the incorrect textures, along with no barrel, like the other meshes for the hunting rifle stocks have. Additionally, there's a loading screen showing the marksman's stock with a bipod, but the bipod isn't obtainable ingame.
- A version of the reflex sight used on the 10mm pistol, with a hexagon shape as opposed to a dot or a circle. Additionally, there are textures for other reflex sight shapes, featuring the rounded corners of a square. There are also red versions of some of these shapes intended for use on the gatling laser. The Institute pistol has meshes for the reflex sight with a circle shape as well, but the circle shape doesn't show up ingame.
- A version of the extra flame jets mod for the Shishkebab that only adds two flame jets, as opposed to the four the non-cut mod provides.
- An untextured version of a stun pack for the sledgehammer, similar to the one used for the super sledge.
Cut Weapon Mods Restored Fallout 4 Cheats
Armor modsEdit
- BOS-I Initiate and BOS-IV Knight CPT paint for T-60 power armor.
ItemsEdit
- Angler gunk, a junk item (0540fe).
- Beacon oscillator, a miscellaneous item (000890).
- Bond, a junk item (045e25).
- BPL compressed data holodisk would have been rewarded for completing 'DN011 OverdueBooks' and can be found in-game after accessing a hidden terminal only accessed by clipping out of a room in the Boston Public Library.
- Brain, a consumable (0019dc).
- Campground flyer, a miscellaneous item (01b0b8).
- Cave fungus, consumable (000330f7)
- Ghoul meat, consumable (00024075)
- Gourd, an Institute version of the fruit (00173b13): +20HP, value 36, weight 1, no rads
- La Coiffe issues 3, 4, and 5.
- Nuka Cherry grenade, a variant of the Nuka-grenade and Nuka Quantum grenade (040cdd).
MechanicsEdit
- Cryo Damage and its respective resistance on armor (changed to energy)
- Fire Damage and its respective resistance on armor (changed to energy)
AddictionsEdit
PerksEdit
- Liam's Algorithm - In the Creation Kit, this perk is stated to offer 'Improved hacking'. According to the EditorID it was planned to be connected in some way to the Plugging a Leak side quest. The name might also refer to the Institute scientist Liam Binet.
- Cyborg - A perk from Fallout 3, Cyborg was intended to provide the player with 15 points of radiation, poison, and damage resistance.
Brotherhood of SteelEdit
- Initiate: Take 10% less damage from feral ghouls, super mutants and synths.
- Knight. Smaller fusion core explosion.
- Paladin: Recover health while wearing power armor.
The RailroadEdit
- Secret Agent: Stealth Boy effects last 10 seconds longer. Intended for completing Memory Interrupted.
- Station Master: Get a 5% bonus on selling items. Intended for establishing Mercer Safehouse.
- The Heavy: Do 10% extra damage to synths and Institute foes. Not entirely cut (Institute Killer Weave applies it), but originally the player character would have received it as a permanent perk.
IconsEdit
QuestsEdit
- 20 Leagues Under the Sea (MS03): Side quest. The Sole Survivor has to go to underwater exploration and likely was related to the cut harpoon gun. This would likely take place in an underwater vault as untextured assets can be found in the creation kit of both an underwater vault window (VltSquidWindow01) and an underwater vault door (VltLGDoorMarine01) can be found.
- Off the Grid (MQ301): Main quest situated just before The Nuclear Option (MQ302). Diamond City lost its power supply.
- That's the Spirit (MS12) - stub in game data
- Bullet (MS18) - stub in game data
- The Enemy of My Enemy (MQ201): Main quest after Reunions (MQ106) and before Dangerous Minds (MQ202). Not actually unused, but since the quest has no visible objectives it never appears.
- MS08 - sounds, globals, debug msg, 'Game Master 3000 mk II' NPC (MS08Computer)
- MS06 and MS15 - only a keyword
- DN011 OverdueBooks; Appears to have been a quest related to the Boston Public Library where Curator Givens' terminal references 'compressing' recently collected book data to holodisk in the likely event of his death, although no further clues are given other than his body being found and his main terminal explaining the situation. Turning clipping off, and walking through the large computer and wall directly behind the Intelligence bobblehead reveals a secondary, hidden terminal. Accessing this terminal allows you to compress the book data and acquire a 'BPL Compressed Data' holodisk which will then be added to the miscellaneous inventory. Experience is also rewarded for doing this as it completes DN011 OverdueBooks. It appears the overdue books one can collect and turn in at the kiosks and exchange tokens for items, might have had with collecting them to compress the data to the holodisk, and possibly passing the BPL Compressed Data to another NPC at a later date. There is also another (DN011) which has more stages and the 'DN011 OverdueBooks' might have been a sub-quest to a larger quest.
NPCsEdit
- Patches (00098056 CZ_Patches): A human male raider in the Combat Zone that is a weapons merchant.
- Scribe Collins (0004f38f RR303DeckOfficer): A Brotherhood scribe in raider outfit that is associated with Rockets' Red Glare quest, her in-game name is 'Brotherhood scribe.'
- Professor Widmer (00026ed6 Widmer): A human male vault dweller.
- Dolly Madison (0014fc3d REHancockFriend)
- OldManBilly (00128c5a OldManBilly)
- Vikter (000e6d89 DN020_LvlSupermutantBoss)
- Game Master 3000 mk II (0002fd9d MS08Computer)
- Junkyard (0007d4f6 Junkyard)
- Derek (000e2c91 Derek)
- Combatant (00118ed6 CZ_CombatantLVL): A hostile radiant raider.
- Handler (00108b32 CZ_Handler)
- Confessor Adalia (000335c2 ConfessorAdalia): A hostile human female Children of Atom member.
- Brad Finnegan (0002aab1 BradFinnegan)
- The Watcher (000cbf4f DN048SupermutantWatcherBoss)
- Rosie (0002f824 EncBrahminRosie): A named Brahmin.
- Eddie Lipkis (00023751 EddieLipkis)
- Suspect Bot (00045798 DN050SuspectBot)
- Arnie (000342c4 DN040Arnie)
- Tim Flynn (000f790a DN152WickedTim)
- Institute Patrol 1 (0003d196 RadioInstitutePatrol1)
- Fisherman (001f22f4 POISC_Fisherman)
- Casey (00052157 MS16Casey): A human female citizen.
- Midshipman (000a1604 MS11GenericMidshipman)
Map markersEdit
Map markers for the following locations exist in the game data, but are never enabled. Most of them can be seen on the map with console help: 001c26c2.enable followed by tmm 1.
- Cambridge Graveyard
- Moonshiner's Camp
- Navy Yard
- Nuka-World Private Airfield
LocationsEdit
- Red Rocket Lexington
- Warehouse - in Diamond City
- Atom's Divide - in Diamond City
- Men's restroom - in Diamond City
- Women's restroom - in Diamond City
- Church of Atom - in Diamond City
- Mayor's office - in Diamond City
- Mister Zwicky's house - in Diamond City
- Tunnels - in Diamond City
- Strongroom - in Vault 114
- Tunnel - in Vault 114
- Donoghue residence - in Sanctuary Hills
- Hawthorne residence - in Sanctuary Hills
- Rosa residence - In Sanctuary Hills
- Daisy's house - in Goodneighbor
- Hancock's strongroom - in Goodneighbor
- KL-E-0's house - in Goodneighbor
- Crow's Crag Park
- Great Links 18
- Waterfront Hotel
Cracks longer than 6 inches in windshields. I'm posting this here to keep this as a reference..
This will be updated over time..
Here is Fallout 4's base vanilla cut content upon launch:
https://tcrf.net/Fallout_4 & http://fallout.wikia..t_4_cut_content
Spoiler
Fallout 4 cut content mods list
Some of these mods require DLC, it would be awesome if non-DLC versions could be made.
- Armor & Armor Modifications:
- Trapper Helmets by mm137 (DLC)
- Silver Shroud Scarf Standalone by Tyler 049 (Uses the cut scarf model)
- Dialogue & Epilogue:
- The Danse Dillemma by DavidTheFalcon (Mostly restores functionality of unused BOS dialogue to let the player become the Elder of the BOS)
- Items & Crafting:
- Ghoul Meat by kimothyjongun (Adds consumable ghoul meat to ghoul inventories upon death)
- Miscellaneous:
- Mama Murphy's Chair Redone by eskanonen (Mama Murphy's wheelchair from concept art)
- Watcher Crows by UnoWild (turns some crows into synths, validating in-game theory they are Institute spies)
- NPC:
- ​Quantum Deathclaws by ReputedRug (DLC)
- Perks:
- Quests, Settlements & Zones:
- Diamond City Expansion by Statsmakten (DLC)
- Weapons & Weapon Modifications:
- Crossbows Of The Commonwealth by TrickVein (A crossbow was seen in the concept art)
- Handmade Revolver by asXas (Similar to the Crude Blowback, both originating in concept art)
- Mounted Minigun - https://forums.nexus..ounted-minigun/
- Paintball Guns and Mortars - Cut Content Restored by Ulithium_Dragon (DLC)
- Throwing Weapons Restored by Trainwiz (DLC)
________________________________________________________
-------------------------------------------------
Here are mods which aren't necessarily (known to be) cut content but add to the experience in sensible, historically accurate or lore-friendly ways:
- Armor & Armor Modifications:
- Gameplay Mechanics:
- AmmoTweaks - A Weapon Overhaul by isathar (this mod features weapon degradation and repair)
- Items & Crafting:
- NPC:
- Raider Overhaul WIP by MadMAX713 - Joemitchell320 - Thirdstorm - KKthebeast (older version non-DLC)
- Super Mutant Redux v1.1 by MadMAX713 - joemitchell320 - Thirdstorm (older version non-DLC)
- Quests, Factions, Settlements & Zones:
- Automatron Settlement at Easy City Downs by Seekingthesun (DLC)
- Welcome to Goodneighbor by X (bugged, unable to use Sanctuary workshop)
- Weapons & Weapon Modifications:
- Mauser Pistol by GrinnginUrchen
Edited by itsbooby, 30 July 2017 - 06:13 AM.
New Cut Weapon mods restored adds more content and changes it's naming, The following is a weapons patch for modern weapons section. I've removed some if the prerequisites but in doing do I've had to rebuild it. Not all description have been redone.
This patch 'Requires you to remove LOADS'
and install 'Light em up' https://www.nexusmod..t4/mods/17815/?
My system has issues in seeing the LOADS light emitting rounds(I assume as the forums talk about FPS issues) so I've switched to this mod as it shoots more of an effect like the laser musket rounds.
This will be the Default Mod in the next Patch release.
THIS IS ONLY FOR PEOPLE THAT HAVE INSTALLED the new CWMR with Modern Weapons Plugin.