This talk page is only for discussing improvements to the page 'How Little We Know'. It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.
|
I told Cachino about Troike before talking to him about Clanden. He says he wouldn't mind him being dead, but you don't get a quest item to kill him. Also, you get talk options about killing the bosses. If you tell Cachino you aren't ready and go back and kill Clanden, you get a message saying you failed the quest. You can still go and talk to Cachino and tell him you're ready to kill the bosses along with the dialogue options about him running the place better now that they're gone. If you tell him you're ready to kill the bosses, he'll say ok but not lead you anywhere.
75.37.30.161 06:31, October 26, 2010 (UTC)
>> I have the same problem. If I kill Clanden it fails the mission. I get no option about getting him to leave the casino. The speech check I get when I have the snuff tapes is to say I have a girl ready for him. Cannot complete mission as he becomes hostile and attacks me, which fails the mission.
I chose to turn in Cachino to his bosses instead of working with him. He meets big sal who then kills him. This unlocks a whole different set of quest options not currently listed on the page. One is to find a missing weapons shipment, the other is to obtain a large amount of chlorine.
I am getting the glitch involving the dead hooker, I unlock the door but she acts like she is still alive even though it says she is dead.
(X-Box Version)
What an aptly named quest. Unless I missed something, it doesn't seem to me as though there is any possible outcome to this quest that results in finding out what the Omertas were actually up to. They smuggle some weapons, kill a hooker and need either a nuke or a nerve gas bomb but.. why? Who are the 'large number of people' they need to kill and why? 67.149.196.9 17:18, October 28, 2010 (UTC)
- If you torch the weapons and kill the mobsters, then meet Caesar for the first time, he will scold you for it. Apparently, he bribed the Omertas and talking to Yes Man seems to indicate the plan was to blow up the Strip. It's still brief information though, and quite vague. The speech check with Big Sal should provide full details, but my Speech skill was only at around 60.
Taking ammo, A BUG?[edit source]
Is that really a bug? I makes sence that if you remove the ammo from someone, that they lose the ability to use a firearm.
Don't get me wrong, its nice info, but does it belong in the bug section?GodsHand 19:03, October 28, 2010 (UTC)
- It's a bug because they don't resort to other weapons, or their fists. --Kris 20:26, October 28, 2010 (UTC)
I got another bug. If you choose to tell the boss about the side activites of the guy, he will have you help two other guys. One of them will ask you to recover some weapon parts from fiends. I killed them and saw the weapon parts on the floor. However, after picking it up, it doesn't show in the inventory, and the quest doesn't clear. Did anyone find this bug too?
Alternative for Clanden?[edit source]
I noticed that when my pickpocket attempts on Clanden failed and turned him hostile, that after he is disarmed and his weapon taken he will run directly for the room containing the dead prostitute and cower. Once killed at that point/position the game will still register Clanden's purpose as being uncovered and will progress the quest to having uncovered Clanden's purpose and also following the optional progress line of killing him. This may be an alternative method. Zarts 05:45, November 4, 2010 (UTC)
There isn't always a Flamer in either of the gun room containers[edit source]
I never saw a flamer, always an assault rifle and a sniper rifle in each, so I looked it up in the GECK and the two containers in the 'Gun Room' are set to give 2 out of 3 'WithAmmo' weapons: a sniper rifle, assault rifle or flamer, so the suggestion in the article about giving Gannon the Flamer might not be possible. Here's a screen cap from the GECK showing with previews of possible combinations in the containers. --BigMill 00:53, November 23, 2010 (UTC)
Convince Clanden to betray the family?[edit source]
After finding the tapes and showing them to Cachino he tells me to convince him to leave Vegas, betray the bosses or kill him. In my quest notes I have: '(Optional) Use the tapes to convince Clanden to betray the family,' but when speaking to him there is no dialog option to do such a thing. The only new dialog option is: 'I think the authorities would like to hear these tapes I found in your safe.' Which then gives me these three options:
- [Barter 21/50] If you.. um.. give me 300 caps and leave Vegas, I'll keep these tapes safe.
- You can't have the tapes, but I'll keep them to myself if you leave and never come back.
- I can't give you these tapes, they are evidence of a crime.
I used the console to set my barter skill to 50, and that changes the barter dialog to:
- [Barter 50] I'll give you the tapes if you promise to leave Vegas and never come back, and give me 200 caps.
As you can see, none of those options will convince him to betray the family.--Jimnms 19:32, November 25, 2010 (UTC)
- There seems to be some confusion over the interpretation of objectives -or maybe cut/missing game content, here. In the game, Cachino speaks the following line:
- 'Maybe you could use what's on these tapes to get him by himself, or maybe you could use them to levarage him out of the casino'
- This seems to imply making Clanden talk about what he does for the family and clearly suggests making him leave Vegas (as an alternative to his original proposal of killing him). You are given the game objectives [Find out what kind of work Clanden does for the family] (VMS21 33) and [(Optional) Use the tapes to convince Clanden to betray the family] (VMS21 69) but there is no instance of the former (VMS21 33) being removed or updated as completed except for when he dies, so it does seem like some game content was forgotten / cut. However, there is no other instance of any unused or missing references for the latter. It is updated as completed when you convince Clanden to leave Vegas. Therefore, whether Obsidian also intended to add a more involved option for betrayal is very speculative.
- Accordingly, I've edited the article page to shorten a sentence by removing the confusing reference to betrayal option and added two associated notes under the paragraph for Clanden.Denizsi 20:28, April 6, 2011 (UTC)
Not a bug, moved from article[edit source]
PCIf you helped the Bosses, Cachino is dead but you changed your mind and want to stop them anyway((related to For the Republic, Part 2 and Wild Card: Side Bets))If you helped the Bosses and Cachino is dead, and later in the game you learn what the Omertas are really up to, maybe you want to stop them. First of all, the only option you have is to go to the Gomorrah and kill everyone. But even after doing so, the only speech options you have in the course of the quests For the Republic, Part 2 and Wild Card: Side Bets will be that you approve the Omertas plans to take over the strip. Even though you killed them all.
To fix this, you will need help of the console. First, you need to make sure that really all the Omertas are dead. Most of them are disabled in the game, so even if you wiped out the entire casino they will still be alive. After that, you need to set a couple of quest objectives the right way to enable your desired speech options. Type the following (the stuff inside the quotation marks, without quotation marks of course):
(do this, preferably, inside the Gomorrah casino, assuming that you already killed everyone there)
Fallout New Vegas How Little We Know Best Option
'prid 0011267c'Marks Troike in the console.'moveto player'Move him to you.'enable'Make him visible. At this point, either exit the console and kill him (or simply type 'kill', but you won't get any karma or EXP for that).
'prid 0011267b'Marks Clanden in the console.'moveto player'Move him to you.'enable'Make him visible. At this point, either exit the console and kill him (or simply type 'kill', but you won't get any karma or EXP for that).
'prid 0011267a'Marks Big Sal in the console (usually isn't disabled and should already be dead - but, just to make sure).'moveto player'Move him to you.'enable'Make him visible. At this point, either exit the console and kill him (or simply type 'kill', but you won't get any karma or EXP for that).
'prid 00112dc9'Marks Nero in the console.'moveto player'Move him to you.'enable'Make him visible. At this point, either exit the console and kill him (or simply type 'kill', but you won't get any karma or EXP for that).
'prid 11118d'Marks Cachino in the console.'moveto player'Move him to you.'enable'Make him visible. At this point, either exit the console and kill him (or simply type 'kill', but you won't get any karma or EXP for that).
At this point, all of the Omerta people are dead. Usually, the game should know by now that you killed them and stopped their plans. But it doesn't recognize it, so you have to do the following:
'setstage 00110a63 50'
This will set the quest to How Little We Know a point at which the game thinks you stopped the Omertas
'set vStoryEventRacket to 2'
The variable 'vStoryEventRacket' should be 2 anyways at this point, but just to make sure.
'setobjectivedisplayed 00157322 68 1'setobjectivedisplayed 00157322 70 1'
This will, provided 'VSotryEventRacket' is 2, give you the option to tell Yes Man during Wild Card: Side Bets that you took care of the Omertas and that they are no longer a threat.
'setobjectivedisplayed 00136166 35 1'
This will, provided 'vStoryEventRacket' is 2, give you the option to tell Colonel Moore during For the Republic, Part 2 that you took care of the Omertas and that they are no longer a threat.
At this point, all the right dialogue options should be available and now you can finish the quests your way.
Cachino won't move[edit source]
I'm getting a bug where Cachino says we're going to go to the bosses room, upon which he's going to give me a gun, but after saying I'm ready, he just stays rooted to the spot.
This is a quest breaking bug as far as I can tell and I was wondering if anyone else was having the same issue on the slim chance someone was able to find a solution. Tikalal 01:28, December 12, 2010 (UTC)
I had a similar problem for which Cachino just stands next to the lower floor elevator and fails to lead me to the bosses room. However, this can be fixed by taking the elevator to the main floor, then typing 'prid 11118d' followed by 'moveto player' in the console. It seems that once Cachino gets to the main floor, he would walk normally to the bosses room and the normal sequence of events can proceed. Yiron 16:57, December 20, 2010 (UTC)
Changes after patch 1.2?[edit source]
This page needs a major re-writing, you don't need to deal with Clanden AND Troike, doing one of them is enough to unlock the option to deal with Big Sal/Nero. Also, after patch 1.2 I had trouble trying to do the two options. If you deal with Claden, Cochino tells you is time to deal with the bosses and if tell him to wait, do the Troike section and them returning to him the quest bug: Nero, Sal and Cochino don't say anything in the office and the confrontation never happens. The same happened otherwise (doing Troike first, telling Cochino that you will prepare, dealing with Claden). Could anyone confirm this? Brfritos 21:22, December 21, 2010 (UTC)
Confirmed on PC version. I dealt with Clanden and then reported to Cachino. Cachino said it was time to deal with the bosses. I could not find Troike after the quest completed. Lumps 05:11, March 13, 2011 (UTC)
Confirmed on PlayStation 3 as well. After dealing with both Troike and Clanden, reporting back to Cachino, telling him to hold on until ready and eventually getting back to him afterwards to actually go for the bosses will cause Cachino to go and enter the meeting room but none of the NPC will react correctly anymore. --Om3ro 12:42, May 27, 2011 (UTC)
Crimes Against Caesar, etc.[edit source]
-How would one get Caesar to kill your character for completing this quest in Cachino's favor and committing another crime against the Legion? After completing Restoring Hope and I Put a Spell on You in the NCR's favor, you get the option to confess these crimes to Caesar after siding with Cachino and speaking with Caesar again (hilariously enough, I can't confess that I exterminated Cottonwood Cove). Although I doubt it's relevant, my fame with the Legion was and remains Idolized, and the only thing I did in the main quest after killing Benny was activating the Securitron army, lying to Caesar that I destroyed the bunker). I'm curious whether the Legion will turn permanently hostile for doing those two quests for the NCR's side after you've confessed to him.
-What both of those quests have in common is that they are the only marked quests where you can pick between siding with the NCR or the Legion. 'Oh My Papa' and 'I Forgot to Remember to Forget' are the only other marked side quests which I haven't completed yet and which involve working against the Legion, but I suspect that . If anyone has been rejected by the Legion for completing a SIDE quest after completing this quest, could someone add that information? (Otherwise, I should assume that the only ways he will try to kill you involve the other main quest lines, telling him you won't work for him twice, or bothering him enough during his tumors.) 216.96.232.78 18:20, January 12, 2011 (UTC)
How Little We Know Fallout
- I think that I may have answered some of my own questions. I asked the question because characters in the series have strongly insisted before that the player obey their commands, yet do not act on it if you disobey it (i.e. none of Michael Masters' group in FO3 will turn hostile if you unholster your weapon, even though he specifically instructs you to do so). However, Caesar isn't bluffing. If you don't confess defusing the monorail bomb and wiping out Nelson to Caesar when he gives you the opportunity, the Legion will turn permanently hostile the next time you engage Caesar in dialogue. (I assume that completing those two quests after he gives you amnesty will also turn the Legion hostile the next time you speak with Caesar.)
- That being said, I still have a few questions (for anyone that has a GECK or has faced a similar scenario):
- -Can you confess working against the Legion in 'Oh My Papa' and 'I Forgot to Remember to Forget'? Those are the only two SIDEquests I have not done which involve working against the Legion. As 'Oh My Papa' has ties to the main quest (much as this quest does), I think that Caesar could react to your completion of the quest, but I'm doubting he would react to completing Boone's quest. (He doesn't care if you dump radioactive barrels on Cottonwood Cove or exterminate the Legion in Techatticup Mine, for example.)
- -What quest stages do you have to reach to commit a crime in each relevant ?
- -Would defusing the monorail bomb and/or wiping out Nelson (more specifically, killing Dead Sea) without completing 'How Little We Know' still require you to confess crimes?
- Sorry for all of the questions, but this knowledge could be important for those who like to keep a save in which all side quests are completed yet no commitment in the main quest has been made, or for those who like to help both the Legion and the NCR. 216.96.233.250 05:41, January 14, 2011 (UTC)
Pickpocket/Steal Cachino's Diary[edit source]
There should be a note on the main page stating that (PS3, at least)while stealing the Diary from his desk grants negative karma,pickpocketing the same Diary from Cachino in person, will notresult in any karma loss. --Om3ro 21:57, May 6, 2011 (UTC)
Clanden respawns from death[edit source]
PlayStation 3 After convincing Clanden to leave the strip (gathering evidence ofhis holotape) I critically punched him dead with Love & Hate as soonas he turned to quit his room at Gomorrah. No karma loss andeven got a bunch of 'Completed' steps in the 'How Little we Know' quest.Some in-game days afterward, I was walking from Primm to Novac via Primm Pass,made a stop at Harper's shack and once out, I had several NCR troopers spawnright in front of me, then a bunch of Legion Recruits on the hills across the road,and suddenly I noticed another friendly marker on the compass,a bit back on the road and went to investigate.It turned out that it was Clanden, alive and standing, uncaring about whatwas going on around him.
Not too distant from his position, leaning against some rocks, there was a deadFollower of Bright that I'm positive has never been there before. --Om3ro 10:14, May 17, 2011 (UTC)
Didn't talk to liza first. fuck. and tanks for patching this obsidian.
Holdout weapons[edit source]
On the holdout weapons page, it mentions that non-holdout weapons can brought into the gamorah if you side with cachino.Is there some special speech choice about it? because I sided with cachino and the greeter still takes away my weapons.
Um..Everyone Got Killed[edit source]
With Clanden it is possible to find him in his suite, sleeping. This happened by visiting him before Cachino told me to. This allowed an easy pickpocket. Since I'm kind of a kleptomaniac I had all the stuff I needed ahead of time. Later on I persuaded Clanden to leave Vegas and never come back, but, as he was leaving, I couldn't resist stabbing him the back with a few poisoned throwing knives. So I completed that part of the quest and then killed him (for positive Karma).
Later on I'm near the end of the quest, and supporting Cachino, I have no problem with him running things. But when I get Sal and Nero to turn on each other Cachino gets shot down in the crossfire. So now I have three dead Mafioso types in this little office. My question is: who takes over the Gomorrah? What long term damage have I done? Troike is the only survivor.
RedVideo (talk) 00:21, 17 August 2015 (UTC)
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Talk:How_Little_We_Know&oldid=1844378'
1 of 16
Leading up to E3, rumors flew in every direction about Fallout 76. Some thought it would be a base-building spinoff that refined the settlement features in Fallout 4 while others thought it would be a multiplayer survival game. The real answer turned out to be a little bit of both. Fallout 76 is a multiplayer survival game with settlement features, and according to Bethesda, the map is a whopping four times bigger than that of its predecessor. Let’s take a look at the nuts and bolts of our new apocalyptic wasteland.
Just getting started? Check out our tips and tricks for getting started in Fallout 76.
It takes place in West Virginia
Fallout 76 is a prequel to the entire franchise. The character you create is one of the first to be sealed in Vault 76 and emerge into daylight in 2102, roughly twenty years after nuclear warheads blasted the world in what is known in the game’s lore as the Great War. Vault 76 is a test vault by design and its inhabitants are scheduled to be studied when they re-enter the world. Meanwhile, many of the other vaults stay safely shut.
Combat like Fallout 4, but with a co-op emphasis
Fallout 76 is a first-person shooter like recent entries in the series, but Bethesda wants you to explore West Virginia with friends. While you can play solo, it can be hard to survive very long without a few comrades by your side. Palabra en accion juan carlos alvarado partituras pdf download. Still, if you’re familiar with Fallout’s shooting mechanics and controls, you’ll feel right at home with Fallout 76.
It allows you to directly cooperate with three other friends on your team, and all of the quests you pick up during your time together will sync up among the four of you. If you get separated, you’ll be able to fast-travel to your teammates at any time.
It’s Survival-light
Yes, Fallout 76 is being marketed as an online survival game, but it isn’t as tasking as traditional survival experiences like State of Decay 2, H1Z1, or Dying Light. If you think about it, the Fallout series has already been somewhat of a “light” survival experience anyway. Just as before, you will need to eat food, drink fluids, worry about weapon degradation, and keep your radiation levels down. Although, radiation isn’t always bad (in real life it very much is), as exposure to it can provide both positive and negative stat effects.
V.A.T.S. returns but with real-time aiming
Since Fallout 3, the series has had V.A.T.S. — Vault-Tec Assisted Targeting System. The system has evolved with each subsequent entry. Fallout 4‘s V.A.T.S. slowed down time to a crawl so users could aim at specific weak points on enemies. In Fallout 76, however, V.A.T.S. is conjured up in real time. Players can also level the system up and make up not-so-accurate aiming by helping you target a spot on an enemy. A major reason for this change would seem to be the multiplayer focus. Slowing down time in combat with another player wouldn’t make much sense.
You’ll build settlements called C.A.M.P.
Using the settlement features from Fallout 4, you and your fellow Vault 76 dwellers must rebuild a world that was recently ravaged by nuclear warfare.
The newly introduced C.A.M.P (Construction and Assembly Mobile Platform) allows for portable building, meaning that you can build structures wherever you please — a pleasant change from the designated areas in Fallout 4. This includes co-op building, so you and your friends can work on buildings together and share them for protection. To secure your buildings, you can erect defensive mechanisms such as turrets and traps, which will surely help to keep not-so-friendly players from breaching your camp. If you decide you want to move your C.A.M.P. somewhere else, it can be packed up and transported, as well.
The C.A.M.P. is also a great place to store anything you don’t want to carry around with you all the time, as you can become over-encumbered and suffer huge statistical penalties. Clearing out the area around the C.A.M.P. will unlock “public workshops,” which contain building resources and can be accessed by your teammates.
In a nod to other survival games, mutated animals and creatures from West Virginian folklore — such as the Wendigo and Mothman — will attack your base randomly, so keeping your buildings fortified and protected will be a necessity. And if you’re into this sort of thing, you can take “trophy” photos with slain monsters.
Like Fallout 4, each camp you set up has a workshop and cooking pot.
It’s not an MMO
Fallout 76 doesn’t human NPCs. Yes, you will encounter a variety of monsters but when you run into a human, it’s a real person playing at home.
Since the focus isn’t on NPC characters, you won’t be engaging in long conversations with them. According to Game Informer, there won’t be any sort of dialogue options like we’ve seen in Fallout 4. The emphasis will instead be on players creating their own story.
You also won’t encounter other online players as often as you’d think. Bethesda has stressed that Fallout 76 is not an MMO, nor is it a battle royale game. Project lead Jeff Gardiner has said that the game currently supports only 24 to 32 players on each server.
You will be able to see where other players are on the map, but considering the sheer breadth of the West Virginia terrain, don’t expect to run into them frequently.
If you’re playing with teammates, fast traveling to their location is free. Other locations accessible this way include the Vault 76 entrance and the C.A.M.P. you have built, and though you can also fast travel to other points throughout the map, doing so requires you to spend caps. The price will vary depending on how far you’re traveling as well as your current level.
To find other players quickly, you can pull up your Pip-Boy and look at the full-color map. Other players’ approximate locations will be visible on the map, which you can probably use to your advantage if you want to plan a surprise attack.
How PVP works
While Fallout 76 is a multiplayer experience, you don’t have to engage in player-versus-player combat if you don’t want to. You can choose if you want PvP on or off.
There is some incentive to taking down other players, particularly combative ones. At E3, Bethesda discussed a bounty system that would put a price on an aggressive players head so if you and your friends keep being targeted by another player.
Universal termsrv.dll patch windows server 2012 r2 edition. If you choose to run rather than fight, Fallout 76 will reduce the damage you receive from other players temporarily. This should cut down on “ganking” against more powerful enemies.
Whether you’re squaring off against other players or against a Wendigo, you won’t lose character progress when you die. When fighting alongside friends, a teammate has a chance to revive you before you actually die. And even if you die, you can choose a respawn point and hop back in.
However, upon death, you will lose any Junk building material you had collected thus far. Your first quest after respawning will be to get your dropped gear back.
There are real-time events
New for Fallout 76 are “Events,” group missions that must be completed in a limited amount of time. They’re similar to something like the Public Events in Destiny 2, and player-versus-player combat is usually turned off for their duration, though there are events geared specifically toward that, as well.
Perk Cards and the S.P.E.C.I.A.L. System
Like previous Fallout games, you’ll level through XP. Perk cards also return, which allow you to tweak stats and allocate boosts, though you can only equip a finite number at a time. You’ll also be limited on which perk cards you can use based on the attributes you assigned while creating your avatar. And yes, you’ll have your very own power armor suit.
After reaching a new level, you’re awarded a point that you can assign to a trait in the “S.P.E.C.I.A.L” system — strength, perception, endurance, charisma, intelligence, agility, and luck. Using cards, you’re able to unlock a new perk based on the trait you’ve selected, with director Todd Howard saying there are “hundreds” of different cards to choose from, and that there will be special “gold” versions of the cards.
In addition to using the perk cards at your disposal, you can also combine them to create a more powerful perk card. This will require more points to use to make up for its increased power.
You can launch nukes, then loot the remains
The Fallout series has taken place in the aftermath of devastating nuclear warfare, but Fallout 76 will let players contribute to the ongoing destruction if they so choose.
What's a couple of nukes between neighbors? pic.twitter.com/tltGmYMkkL
— Twitch (@Twitch) June 11, 2018
You’ll have to scour the world to find codes snippets for a launch sequence. Some of these fragments may be hidden, while others will be doled out when defeating enemies. After acquiring a complete launch code, you can key up a launch sequence and fire away at any spot on the map. The nuke will make a portion of the map uninhabitable for a bit due to radiation and will obviously destroy any settlements in the vicinity.
That’s not the end of it. Nuking an area will spawn high-level mutant monsters in the level. Players can then enter the resulting wasteland, fight the baddies, and gain exclusive loot. Nukes are essentially an awesome spin on the idea of end-game dungeons or raids.
In order to gain access to nuclear weapons, you’ll have to complete the main questline. Nuclear weapons will factor into the main story near the very end, and players will have to be strong before they can complete it. This means you won’t have players all sending missiles at each other from the very beginning.
Cosmetic microtransactions only
Bethesda has said Fallout 76 will have microtransactions, though they will only be for cosmetic items — hence, no pay-to-win scheme going on here. In an interview with GameStar, Todd Howard said that players will also be able to earn currency to purchase cosmetic items in-game. The goal is to refrain from separating the player base.
DLC updates will be free
Fallout 76 will receive free updates for years. It seems like Bethesda wants Fallout 76 to be an ongoing game in the same vein as Destiny 2, The Division, and others. At this time, it’s unclear if paid expansions will be released down the line, but everything Bethesda has said so far suggests it wants to keep the player base on the same playing field.
There will be mods, but not at launch
At E3, director Todd Howard said the team is “100 percent committed” to delivering mods to Fallout 76. Don’t expect mod support any time soon, though. Howard stressed that it has its focus on making sure the online service runs well at launch. However, he did say that he’d like for players to be able to have their own maps to mod as they say fit. Fallout 4 supported mods on both consoles and PC, so Bethesda’s dedication to making mods available in Fallout 76 isn’t a huge surprise. We’ll just have to see if it comes to fruition.
To infinity and beyond
If Bethesda follows its current plan, the servers for Fallout 76 will never go offline. Speaking to GameSpot, communications chief Pete Hines said that the company was looking to keep the game online “forever,” and pointed to World of Warcraft as an example of the longevity it was trying to achieve. He did concede, however, that dropping player-counts could throw a wrench in this plan, but those who get particularly invested shouldn’t worry about the plug being pulled, at least not for several more years.
Not without controversy
Since its launch in November, Fallout 76 has been one of the most controversial video games on the market and one of the most negatively-received games Bethesda Game Studios has ever released. Star wars battlefront conversion mod. The PlayStation 4 version currently has a 52/100 on Metacritic, which is 35 points lower than Fallout 4. In our own review, we appreciated the series’ signature aesthetic but found solo play to be a drag and we were annoyed by the high number of bugs we encountered. The game has already seen deep sales at several retailers, and Twitch viewers aren’t tuning in to watch the game. A class-action lawsuit against Bethesda is even being considered, with players angry that refunds are being refused.
Most recently, those who purchased the game’s $200 Power Armor Edition found that they didn’t get the product they were promised, either. Advertisements and marketing material for the edition promised that it would come with a canvas duffel bag, but the final version of the edition instead came with a thinner bag made of nylon. In response, Bethesda promised to give those who purchased it 500 Atoms — the in-game currency — for free, though this amount is only worth a few dollars.
Just a few days later, however, Bethesda reversed course. Those who purchased the Power Armor Edition can now receive a replacement canvas bag for free, provided that they confirm their purchase of the game on Bethesda’s support site by January 31, 2019. For proof of purchase, you must be able to give the product’s name, date of purchase, and the total cost.
However, even this decision led to controversy. Shortly after providing those who bought the Power Armor Edition with a form to request a replacement bag on the Bethesda support site, it was discovered that users’ personal information had been exposed. Those who made a support ticket were able to view others’ tickets, as well, which include home addresses and email addresses. Bethesda quickly corrected the problem and issued an apology.
Editors' Recommendations
Fallout 4 is still going strong. Have you seen everything the wasteland has to offer?
Fallout 4 guide contents
Subscribe to the VG247 newsletterGet all the best bits of VG247 delivered to your inbox every Friday!Enable JavaScript to sign up to our newsletter
Fallout 4 was whopping enough when it was a nice quiet little standalone 400 hour RPG. Even the development team was getting lost in its many nooks and crannies.
By the time Bethesda got done with its add-ons and story expansions the damn thing was life-eating. We know you’re still playing Fallout 4. We’re still playing Fallout 4. Fallout 4 never ends – especially since Fallout 4 VR recently came out, giving us a whole new way to explore the wasteland.
Well over a year on from release, we finally feel we truly know enough about Fallout 4 to be able to provide you with what you need now. Nobody’s still flailing around trying to figure out whether they’ve hit an unpatched progression bug or just can’t find the waypoint. Now you want to grimly tick off those checklists and get to the goods so you cna put this extended period of your gaming life behind you.
As such, we’ve overhauled this Fallout 4 guide hub to better serve you. Everything’s still here, but we’ve tided it, simplified it and re-organised it so you have a pretzel’s chance of finding what you’re after. You’re welcome.
Quests, factions and endings
Fallout 4’s base story is driven by factions. As you explore the vanilla game you’ll be given the chance to join as many of these groups as you like, and can even maintain an alliance with all of them at once – up to a point. We won’t say more about that here because of spoilers, but check our endings guide page, linked below, for all the details.
Don’t worry; your actions in the Automatron, Far Harbor and Nuka-World expansions don’t have any effect on the vanilla storyline – and your main story decisions only a small effect in the DLC packs. All three seem designed to be played after you’ve finished with the core game.
How to get the best ending
Here you’ll find details of how far you can progress each faction’s storylines before you’re locked into a particular ending and what consequences each of the endings has for the state of the world moving forward. Opinion is strongly divided as to which ending is “best”.Main story and side quest checklist
This page lists the major quests you should definitely check out as you explore vanilla Fallout 4. It’s not intended as a comprehensive list of every side quest out there; just the ones you’d regret missing.How to join the Brotherhood of Steel
While two of the four major factions unlock as you progress through the game, two are easier to miss. You’ll want to at least hear what the Brotherhood of Stell has to say, given that much of what it says is “we’ve got some tasty loot”.How to join the Railroad and finish the Road to Freedom quest
The Railroad is the hardest faction to join independently. The main quest will guide you there eventually, but it’s still pretty easy to get stuck (there are puzzles). Given this is the only way to get the best companion and handgun in the game, you’ll want in sooner rather than later.
Companions
There are many companions in Fallout 4 and its DLC add-ons. Although only one will travel with you at a time, you can recruit all of them, send them to live at particular settlements, and even get romantic with some of them. Recruit companions and increase their loyalty to unlock extra perks – and because they’re rad. These resources should help you in your companion-related endeavours.
Best weapons and equipment
There’s so much loot in Fallout 4. It’s hard to know what’s worth tracking down and what’s worth keeping. Here’s a small collection of things we think are worth a look if you need a little guidance on what t watch for.
Where to find the most lethal weapons
Our favourite weapons, where we found them and what they do. pew pew pew!How to get a weapon with guaranteed unlimited ammo capacity
If you hate reloading, have we got the gun for you.What exactly do all those Legendary Weapon effects do?
Some of the best weapons in the game are randomly generated legendaries. We explain legendary effects so you know what you’ve found.The easiest way to get the X-01 Power Armour
If you’re a Power Armour fan, this is all you need to know to get what you’re after.A map of all Power Armor frame locations
Don’t like the X-01? No worries, there are plenty of power armour options out there.How to get Grognak The Barbarian’s axe and loincloth
A super fun bit of cosplay and the cornerstone of a good early to mid-game melee build.How get the Alien Blaster Pistol
One of the most sought-after weapons in the game. For some reason.
Character builds, SPECIAL and perks
The guides in this section relate to putting together a character, explaining what all the numbers and letters mean, and kitting yourself out in hot gear. Fallout 4 is a true RPG in the sense that you can get right into this stuff and have a good old fiddle until something breaks and you become a rampaging god beast.
You can play the game relying on twitch skills and shooting panache, but that’s not everybody’s way. Our favourite build almost turns Fallout 4 into a turn-based RPG, where every encounter is over after your first go.
Fallout 4 build guide: The Infiltrator
By far our most popular Fallout 4 guide, the Infiltrator is a cowardly, stealthy build that leverages a specific weapon and uses VATS to murder everything before it can move.Fallout 4 build guide: One Punch Man
Not everyone wants to hunker down a gun. This build is focused on melee first and foremost, and it’s a beast.Here’s a guide to all the SPECIAL attributes
If you’re staring at those retro-screens wondering what the hell any of it means, we have you covered.Every Perk in Fallout 4 and what it does
Not sure where to spend your points? This at last will show you what’s available initially and at later levels, plus the requirements for each.12 essential Perks for for ass-kicking Wastelanders
Our early picks for tasty perks. Good for starting builds and getting to grips with the game, but look elsewhere for really powerful combos.Skill books locations visual guide
Some – but not all – skill book locations, to give you a bit of a head start filling out your character build.Bobblehead locations visual guide
Bobbleheads grant you an extra SPECIAL or skill point. Get as many as you can rather than spend those precious points.
Fallout 4 Season Pass and DLC
Fallout 4’s Season Pass was announced with a $30/£25/AUD$50 price tag, but that price increased to $50/£40/$80 as of March 1 2015, as Bethesda upped the scope of its intentions for post-launch content.
With no Game of the Year re-release available as of April 2017, the Season Pass remains the cheapest way to collect all the Fallout 4 DLC. It entitles you to:
- Three collections of new crafting and building materials:
- Contraptions Workshop
- Wasteland Workshop
- Vault-Tec Workshop
- Three story expansions:
- Automatron
- Far Harbor
- Nuka-World
Automatron
The first Fallout 4 story DLC was meatier than we expected, and it adds a great deal to the game in the form of a huge variety of new enemy types and the ability to craft new robot companions.
It also includes two significant new locations and an engaging new story played out over a couple of hours. You won’t need any help with it once you get started, but just to ensure you get there, here’s how to access the Automatron DLC.
Far Harbor
The first proper story expansion to Fallout 4 is jamming: an island adventure with shades of Stephen King and Lovecraft alike. We’ve got everything you need to know:
Nuka-World
The second and final major story expansion to Fallout 4, Nuka-World adds a huge new map and also lets you live out your raider fantasies. It also contains many more troubling mysteries than previous add-ons. Let us help you out.
Tips, how-tos and general guides
Just some helpful advice and miscellaneous materials for those maybe not searching for something specific.
Beginner’s tips for surviving outside Vault 111
Otherwise known as “things Matt and Brenna sent each other over IM in their first ten hours”.Advanced tips for the hardcore wastelander
Otherwise known as “things Matt and Brenna sent each other over IM in hours 11 through 20”.The ultimate list of things you didn’t know you could do in Fallout 4
Otherwise known as – yeah you get it by now. Why not start your game knowing what it took us 30 hours to sort out?Holotape locations visual guide
Playable Pip-boy cartridges loaded with Fallout-themed classic arcade games. Give ’em a whirl. Playable at terminals or on your Pip-boy itself.How to pick locks and hack computer terminals
It’s okay, you’re not the only one who couldn’t figure it out. We won’t reveal which staff member inspired this guide, except that it wasn’t Brenna.How to earn more XP and level up fast
The first few hours can be a bit of a nightmare, so plough through them and get to a more powerful place as quickly as possible.Console commands for PC players
Stuck? Why not just cheat? We don’t actually recommend this, but there you go.
Crafting and settlements
Fallout 4 introduces crafting and settlement management. Everything, from your gun to your house to your power armour to your robot companion, can be tuned up and improved with a bit of effort – and a lot of junk.
The systems and UIs aren’t … entirely intuitive. This collection of guides should help you figure outhow to do what you want to do, and perhaps more importantly show you what sort of things might be possible.
Did we miss anything? Shoot us an email if you think there’s something we should include in our Fallout 4 guide.